Next generation solutions for the cyber workforce.
Powered by a culture of innovation and the demands of an evolving cyber landscape, Circadence offers cyber range solutions and cybersecurity learning platforms that leverage artificial intelligence and custom content to address critical security challenges for enterprise, government, and academic institutions. Our unique approach to cybersecurity learning stems from the power of gamification and active-learning models. These strategies are then amplified by our leading-edge capabilities that leverage Artificial Intelligence, Natural Language Processing, and Machine Learning to augment and automate the cybersecurity capabilities of our customers. Advancements in data science further elevate our autonomous systems, which augment cyber workforces and alleviate industry challenges.
Circadence unveiled Project Ares®, the next generation cybersecurity learning and assessment platform that leverages the company’s history of software and massively multi-player game development, and its deep understanding of application optimization. Project Ares is the only fully immersive, AI-powered cybersecurity learning platform for cyber protection teams in enterprise, government and academic arenas.
Due to the rapidly increasing sophistication of cybersecurity threat and intrusion patterns, coupled with the Government’s focus on extending the nation’s cybersecurity apparatus, Circadence shifted its business development focus to next generation cybersecurity solutions. The company began development of its cyber range business to build, manage and maintain next generation cyber ranges for the cyber test and evaluation community.
Circadence opened a second office in Tupelo, Mississippi. The company’s revenues grew four-fold between 2005 and 2008, during which time Circadence developed its application optimization technology under the name Circadence MVO™. From frontline war fighters to enterprise data centers, MVO has been evaluated, approved and implemented to support mission-critical communications for the U.S. Department of Defense, the U.S. Joint Forces Command, the U.S. Department of Homeland Security, the U.S. Army, the U.S. Marine Corps, and the U.S. Naval Research Laboratory. Additional customers include the U.S. government, state and local law enforcement, first responders, users dependent on satellite transmissions, enterprises with remote offices, rural and urban health facilities, and research institutions that need to ensure continuity of operations. Partnerships with companies such as Northrop Grumman and Lockheed Martin supported cutting-edge, network security operations.
The company rebranded as Circadence and shifted its focus on software that could speed up application performance. Circadence sold the VR-1 entertainment division to Pacific Century CyberWorks Japan Co. in February 2001.
Under the name VR-1, the company produced and released online videogames for clients including AOL’s Game Channel and Deutsche Telekom. The company was headquartered in Boulder, Colorado and the team continue to call it home. It was one of the first to develop massive multi-player games, releasing titles including “Air Attack” and “SARAC.” They first entered the national market with this slate of games in 1996 and 1997.