Here at Circadence, we are dedicated to taking cybersecurity learning to the next level. We do this through gamification that is accessible to all ages and ranges of knowledge on the subject. Our own Cassie Brubaker, co-creative director on our security awareness mobile app inCyt™, helped us understand the differences between learning and training, and how games can bring value to skill building in the technical world.
Why does cybersecurity really matter in today’s interconnected world?
C: When we don’t understand something, we don’t feel empowered. So, when I think about the importance of cybersecurity and cyber awareness, it’s more a story of empowering people to take back control of their lives. It’s a story about not being scared to live your day-to-day life because you understand [cyber] and you’re in control of it and I think that’s a wonderful thing.
I get that everybody needs to make their companies more secure, but I think it comes at a personal level too. If you feel in control over your personal life, you’re going to be a better contributor to your entire business, you’re going to be a better contributor to your family, you’re going to be a better contributor to yourself.
When we learn more about cybersecurity, we are empowered. Given your expertise with game development, what are the differences between learning versus training?
C: Games provide an inherently clever method to promote learning. There is a place for training, but in my mind, it’s a lot more formal. Learning has a broader application for me. It can happen in all kinds of different moments. You never know when you’re going to learn something new and that’s the magic of it. Training is more like, “let’s get this piece of information across in this specific way.” With our game inCyt, I’ve had so much fun trying to find all the different ways you can learn. You can play it again and again and it’s a little different every time. I can’t guarantee what lesson you’re going to learn when you play today and I don’t know what lesson you’re going to learn when you play tomorrow, BUT you’re going to learn something because you’re engaging with a well-designed product that has been crafted in such a way to give you all kinds of realistic experiences as it pertains to cybersecurity.
Let’s talk briefly about inCyt and how it uses gamified learning.
C: inCyt is a mobile app that builds cybersecurity awareness. It is designed to educate everyone on fundamental cyber concepts and attack methods. It does this through two learning paths: a concept learning component and gameplay component for individuals or teams.
The solution is taking the common perception of cybersecurity and flipping it on its head. Cybersecurity, as it exists today, does not conjure up feelings of peace and comfort the way you might expect from a field focused on security and safety. inCyt brings a radically different approach to the existing landscape – one that invites anyone and everyone to step out of the darkness and take their first step towards cyber enlightenment. One of the cool things about this product is that you’re learning organically about cybersecurity as you play, but you’re just having fun battling with your friends. The more and more you play, the more the cyber concepts start to sink in because you’re seeing them applied in real-world scenarios.
Who should play inCyt?
C: inCyt has been designed to reach all ages and experience levels. It’s ultimately designed for people who know very little about cybersecurity, but because we’ve built it to be playful and with a bit of strategy, even people who are cybersecurity professionals could play it and enjoy it. One of the things we found in testing within the company is that people who do this for a living will play it and say, “I think I could actually use this with my family, they don’t understand what I do.”
What is the ultimate value in a game like this?
C: The ultimate value of inCyt as a product for any company is that it is first and foremost fun for your employees to play. They are going to jump in and not going to feel like they’re being put through some mundane training exercise. There are two different ways that were teaching employees about cyber awareness. One of them is what I call “organic lessons” and that’s what happens primarily in the gameplay itself. We give players a bunch of cyber tools and allow them to experiment through gameplay and find what strategies work. In doing this, we’re creating employees that think one level bigger, more strategically about the “whys” and the “what’s” as opposed to a memorized list of rules that need to be followed. Nobody likes that. After learning the basic cyber concepts, players can compete in the gameplay portion of the app.
When working on inCyt, how did you address different learning styles?
C: In terms of different learning styles, that’s really where we’ve gone into playtesting as our method to lean against. Everybody wants something a little bit different when they play – some people want all of the answers up front, they want to know exactly how to use it and they want to know why they’re doing it, while some people want to experiment. Through those playtests, we’re able to make variations of the gameplay that hit the largest range of learning styles. It’s really from a human engagement level, less of a theoretical learning style level. That’s why the playtests have been so helpful for us.
For more information on the benefits of gamified learning, check out the below-recommended reading.