Bring the classroom to life with immersive, gamified cyber range learning for students.
Universities, colleges, high schools, and middle schools place confidence in Project Ares knowing it provides students with “in-action” learning that complements classroom teachings.
Our virtual gaming environment supports customized, task-oriented training, skill-specific games, and battle room scenarios for all player skill levels. This approach encourages necessary repetition to develop lasting skill and knowledge retention, while keeping students engaged.
Combined with machine orchestration, AI technology converts real-life adversary scenarios into fresh, challenging content helping students apply learned concepts to actual activities. This ensures students have limitless opportunities to hone their skills without frequent duplication.
Whether at home or on-campus, students can train on platforms that suit their on-the-go lifestyle and learning preferences (mobile, desktop, tablet).
Scenario-based battle rooms and gameplay enable students to earn skill badges and prepare for certifications to document their proficiency on singular cyber tasks and in large-scale, cooperative settings. These gamified elements encourage progress and serve students long-term as accomplishments to be highlighted on applications for internships and future career pursuit.
State-of-the-art technology and detailed performance metrics give instructors the benchmarks and progression points needed to prepare the next generation of cyber professionals and fill the industry skills gap.