Immersive teaching for cyber security professors and hands-on learning for students

Cyber and computer science professors are teaching outside the physical classroom. As students adapt to remote, distance learning environments, virtual education must be equally effective as in-person. How do today’s cyber educators keep students engaged and retaining information? 

Universities, colleges, high schools, and middle schools place confidence in Project Ares because built-in cyber topics enhance curriculum to provide students with hands-on, applied learning needed to build cyber skills and competencies and effectively prepare students to enter the workforce with confidence.

Apply Hands-On Cyber Learning to the Classroom

Check out use cases and success stories below.
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Build an Immersive Cyber Curriculum with Project Ares: A Use Case

Milam Elementary Embraces Immersive Cyber Learning: Success Story

Divergence Academy Reimagines Cyber Learning: Success Story

Student and Teacher Testimonials of Project Ares in the Classroom: Infographic

Engage Learners Through Gamification

Our virtual gaming environment supports customized, task-oriented training, skill-specific games, and battle room scenarios for all player skill levels. This approach encourages necessary repetition to develop lasting skill and knowledge retention, while keeping students engaged.

Cultivate Skills That Complement Classroom Education

Combined with machine orchestration, AI technology converts real-life adversary scenarios into fresh, challenging content helping students apply learned concepts to actual activities. This ensures students have limitless opportunities to hone their skills without frequent duplication.

Available 24x7

Whether at home or on-campus, students can build cyber skills on our browser-based platform from virtually anywhere to align with their on-the-go lifestyle.

Reward-Driven Learning

Scenario-based battle rooms and gameplay enable students to learn cyber tools, tactics, and procedures. Players earn work role skill badges and can use Project Ares to prepare for industry certifications to document their proficiency. Gamified elements like leaderboards and scoring engage students in healthy competition with peers. Students acquire skills to demonstrate accomplishments on their resumes, useful on internship applications and future career pursuits.

Gamified, Active-Learning for Real-World Skills Application 

State-of-the-art technology and detailed performance metrics give cyber/IS educators the benchmarks and progression points they need to prepare the next generation of cyber professionals and start to fill the cyber security skills and talent gap.